Inspiration: Getting Over It – Focusing on Frustrating the User
Most games today, focus on telling a story, providing a puzzle or provide you with a challenge. As you advance, you can level up, saving your progress or restarting from the last point. This new game by Bennett Foddy offers the complete opposite where he provides impossible gameplay and forces you to lose everything and start over. Good, bad, or just something you need to try because it is just different. Why not?