Category: Technology
Figma: the collaborative interface design tool.
Oculus is giving away its mesmerizing VR painting tool, Quill | TechCrunch
VR has quite a bit to offer creative types in terms of building worlds and images that would be impossible otherwise. Oculus Story Studio is is giving away Quill, based on a 1 day internal hackathon event.
Source: Oculus is giving away its mesmerizing VR painting tool, Quill | TechCrunch
Design, Create & Explore Learning with Your Mobile Devices #DevLearn Presentation Resource
View and Download a copy of the DevLearn 2016 Presentation. Any questions, feel free to reach out and connect.
Do you feel like you’re not taking advantage of your tablet or smartphone outside of email, text messaging, and a couple apps? Mobile devices can be much more than tools to consume content and conduct conversations. Your mobile device is armed and ready to not only uncover learning opportunities but also help create them.
In this session, you will learn about several amazing apps that will provide new ways for you to explore, learn, and create new content for your learners. The session will examine the various ways you can not only move content on and off your device but also edit it. You will leave this session with new applications, ideas, and approaches to maximize the potential of your best device for learning today!
In this session, you will learn:
- How to take advantage of your mobile device
- New ways to be creative with your tablet and phone
- About new apps and tools to add creative splash to your content
- How to create, edit, and move content on and off your device
Check out the Best of Learning Solutions DemoFest 2016 : Online Events Archive #LSCON
This webinar showcases the award-winning projects presented at Learning Solutions DemoFest 2016, now available to all through this special online presentation.
Check it out: Best of Learning Solutions DemoFest 2016 : Online Events Archive
How We Hold Our Gadgets · An A List Apart Article
Download a copy of Location based Learning for a Mobile World #Adobe #DevLearn
Download a copy of my presentation at the Adobe Learning Summit on creating Location based Learning for a mobile world.
Overview: In this session, you will explore how, using Adobe Captivate and HTML5, you can design and customize mobile learning content based on where your learner is located. You will learn what works and how to get started, and explore samples, tips, and recommendations for implementation with best practices. You will also check out a tutorial and sample file you can experiment with both at the conference and when you get back to your office.
How Minecraft and Halo make the most—and the least—of HoloLens
Augmented reality has great fidelity, but suffers from limited field of view.
Source: How Minecraft and Halo make the most—and the least—of HoloLens
DevLearn Session: Compressing Media for Mobile and Desktop Delivery with HTML5
DevLearn14 Session | A comprehensive introduction to video and audio compression, you’ll learn the best delivery standards for optimizing content delivery to mobile and desktop devices; the session will provide an overview of everything you need to know about editing, preparing, and delivering the highest-quality video and audio to your audience. We’ll discuss techniques and interactivity that can be added, as well as the latest standards and how you can take advantage of open-source, free compression tools, as well as the latest applications for getting the smallest file sizes and the highest quality.
Adding a file to toolbar in Maverick 10.9
Apple changed the simple drag and drop, to a command-option then drag and drop the file into the toolbar.
Looking at Mobile performance of HTML5 Canvas by Codefessions
A great video to demonstrate current challenges on delivering content on various mobile hardware and platforms today. It’s getting better, but slowly.
Join me on 6/4 for a free educational webinar on Thinking Mobile Learning First
Whether you are developing a new course, selecting a new LMS or thinking about developing a mobile app you’ll need to understand what’s involved in designing and delivering content on mobile devices from smartphones to tablets to hybrids, this webinar will provide a overview of what you need to define, how to sketch out concepts, prototyping and testing your ideas and then how to deliver. You’ll learn about apps vs web apps and understand which works best.
The webinar topics cover:
-
Understanding Mobile technology and how to take advantage of it
Analyzing your audience and how they are accessing your content
3 Major types of Apps, how you can use them in learning and looking beyond them
Prototyping tips and techniques from paper to functional prototypes
Several App and Course examples under the microscope
Register:
http://www.trainingmagnetwork.com/welcome/nick_floro_jun4
The Future of Learning #ASTD Presentation
Presented a look at The Future of Learning, looking at current trends, what we need to change and seven new technologies that are being applied today to change the way we learn and interact. View & Download a copy at: