We discovered the new Pokémon Smile app for my 9yo and he loves it. It’s transformed the “discussions” around brushing to a fun interactive time where he’s learning good habits. It’s funny, but he actively looks forward to brushing to see if we can catch a Pokémon. I didn’t mention, it uses augmented reality to interact and show and place elements on your head and face during the process to making it more fun.
For homework, I recommend downloading, trying it out and think about:
- the onboarding process – were there any blockers in getting started
- how do they get you to come back and try again
- what audio and visual prompts are used to engage you
- did you want to do it again?
Two things I took note of for the younger audience:
- In order to open settings, you must hold down the button for 2+ seconds before it displays. This is targeted towards the younger audience accidentally not modifying settings if they touch and it does not react instantly but I can think of some adult interactions where this can be used as well.
- If the “little one” tries to use it again, it throws up a warning that you have to wait 3 hours before you can do it again so you don’t overdue it.
A quick look at the app:
The main menu allows you to Get Brushing, check out the Pokémon book to learn about what you can catch after brushing as rewards – this creates a little Mystery. The yellow icon lets you play or see elements you can place on your head and as you use it more and more it unlocks additional elements.
During the brushing, you can turn on the ability to capture photos, review after brushing, decorate with additional Pokémon, and save to your photos library. This can also be disabled if you prefer not to take photos.
Learning about the Hook Model
The Hook Model uses 4 key elements: trigger, action, reward, and investment. If you want to dive deeper. watch this 13-minute video overview to understand the this practice by the author of Hooked by Nir Eyal
Over the past several weeks The Learning Guild has been alternating between their Friday 2 pm Twitter Chat and a Zoom based event where a guest explains, dives deeper and answers chat questions on topics that were presented during online events this year. I was a guest and this is a summary of several of the topics we covered and wanted to provide a summary along with links. A video will be shared on YouTube later this month so keep an eye out if you missed the session today.
Highlights during SpeakerChat
Design for Flexibility
- providing feedback – be sure to allow the user to fail and learn from their mistakes.
- don’t just say that’s incorrect.
- look for ways to provide users a way to dive deeper, explore and share what they learn
- provide tools for managers and leaders to utilize content to connect, blend and refresh on key elements they want to utilize in their toolbox
Keeping Up to Date
Growing up in a household of a teaching sparked a interest to always ask why, how, can I do it? So always be thinking about and breaking down what you do, why, how it works and what can you apply to your next learning experience? Tools that I use to keep up to date:
- Feedly.com is my favorite tool to stay up to date with topics, I try to check in 1-3 times a day on my phone in-between meetings, tasks and typically will review on a tablet in the evening. You can organize contents, tags, keywords, you can even remove words that you do not want to be included which is handy when you want to focus on a particular top or area. With the paid version you unlock more functionality with team sharing, annotation. Check it out, free to download or try via the web site.
- Sidebar.io is the second resource I use daily to keep inspired for creative ideas and to keep learning. You can sign up for a free email that delivers the 5 latest stories to your inbox which I love and will review weekly what I missed.
We got a question about using Snagit and Camtasia for creating, capturing, and building media. We use Snagit just about every day and Camtasia as needed, one thing I wanted to make sure you check out is their community support, blog, education (for registered users) via TechSmith Academy and resources. Make sure to follow Matt Pierce @piercemr on Twitter.
- YouTube DevLearn 50 Video Tips for Better Video
- Upcoming YouTube LiveStream on June 18 on Video in Higher Education.
Miro Play Activity
During the last part of the session, we invited 30+ attendees to experiment and add their thoughts around what they learned, what they wanted to share, and access to the resources. You can view the board and a gif below which shows the magic of 30+ people adding what they learned.
Download a PDF export of the board.
SpeakerChat Series on YouTube
Share Your Thoughts about SpeakerChat
Please reach out to twitter.com/learningguild or @learningguild on Twitter to share your thoughts if they should continue the series. I VOTE YES and would love to see more interactions to continue and dive deeper into the latest community challenges, sharing ideas, and looking at how we can continue to grow.
Emily Sheetz launched a new podcast L&D Forecast which is easy to listen to and provides a fresh perspective of what to consider and where to look in the world of learning. I’ve had the pleasure of knowing and working with Emily for over 10 years now and have seen her grow into a master storyteller with a creative edge that helps an audience connect with her ideas.
Check out her podcasts and you can connect with Emily on LinkedIn. You can also view Emily’s writings on Medium. You can listen to Emily’s fun interview with me that went so fast I can’t wait to do it again.
Got a chance to listen to Karen Hyder on the #IDIODC CrowdCast. Karen has facilitated and assisted in developing The Learning Guilds online conferences and sessions. I’ve been lucky enough to have been coached by Karen over the years and appreciate all the tips, feedback, and guidance she has provided.
She shared the following tips:
- Prior to the event, align with your participants and provide a list of expectations and have them commit to participating, focusing and interacting with you (the facilitator)
- Think about a timed block and build in breaks if you need a longer session.
- Everyone should be off mute, use video when necessary but not always needed. Think about your use case and what makes sense. Recommend at the opening.
- As a general guideline, try to get participants involved every 2-3 minutes.
- In the beginning, have them share a little about themselves, prefers this idea where people can share via chat vs using the time to go around the room in traditional training classrooms.
- Prior to starting, play slides, rotating that provide best practices, how to solve issues, and upcoming things to remember.
- Think about providing reading, video, or additional delivery of content prior to the interactive session so that everyone can take advantage of the LIVE time.
- Have a backup plan, PLAN B, from a second internet connection (you can use your MiFi or phone) with a backup computer and headset to minimize disruptions or delays in your session.
- Think about how you can educate and motivate your audience to make a difference.
Learn more about Karen on KarenHyder.com.
View & Download the deck from the presentation on Thursday, Feb 7, 2019.
Are you looking for amazing ways to use your mobile device to create content? In this session, you will learn how to use your phone or tablet to brainstorm, sketch, take notes, collaborate, create audio- and video-based media, and animate using several mind-blowing apps. You’ll leave the session feeling inspired and have the practical information to apply one or more apps when you get back on the job.
– Explore several apps to enhance creativity on your mobile device.
– Discover several free and inexpensive apps to improve brainstorming, productivity, and collaboration.
– Apply these apps immediately on your next project.
Apple release a new Pixar inspired video this week to connect with the creative community about putting yourself out there and sharing what you do.
Take a peak behind the scenes and learned about how they created the video.
One of my favorite parts of eLearning Guild events is DemoFest. During Learning Solutions last week, it provided an opportunity to look, learn, share and hear what worked, what didn’t and how a project evolves from concept to launch. There were over 50 tables to visit, and you learn about this year’s favorites on a complimentary Best of DemoFest Webinar on Thursday, April 12 at 10:00 AM PT.
We’ll be presenting our project which won an award for Best Social Collaboration Solution for Community Dashboard for C-Suite Idea Exchange.
Register below to learn about the award-winning projects in several categories and get some great ideas to apply to your work!
Watch the Recording at https://www.elearningguild.com/olfarchives/1586/best-of-learning-solutions-demofest-2018/
Most games today, focus on telling a story, providing a puzzle or provide you with a challenge. As you advance, you can level up, saving your progress or restarting from the last point. This new game by Bennett Foddy offers the complete opposite where he provides impossible gameplay and forces you to lose everything and start over. Good, bad, or just something you need to try because it is just different. Why not?