Advancements in technology are disrupting the ways we view learning and performance. Any new technology brings with it opportunities, risks … and questions. FocusOn Learning 2016 Conference & Expo targets the trends and technologies that are changing our approaches to training. This inaugural year of FocusOn Learning explores three topics that today’s learning professionals need to understand and incorporate into their work: the reliance on mobile as a primary technology to interact with content, the growing use of video as an interactive light for learning, and the continued interest in integrating performance support directly into organizational workflows.
If you are looking for a new smaller event where everyone sits down and works together to discuss, debate and learn about the latest in learning, check out this great event. Great discounts for teams as well. We’ve been participating in the presenting, sharing and learning for the past couple of years and its one of my favoritee events. It’s run by Jason Bickle, a friend, teacher and practitioner of creating great learning. Become part of the family. Check out the link below.
Set at the University of Utah in the Wasatch mountains, Learning DevCamp 2016, Collaboration and Learning for developers by developers. is a learning event dedicated to collaborating with both corporate and public educators on creating online learning programs and content. Our approach is simple. We work to present practical application of both instructional design theory and development tools/techniques.
Check out this amazing demonstration from Microsoft, how soon will we have it built into our devices 🙂 Source: ‘Holoportation’ demo makes live-video holograms look easy
From Training Magazines 2016 Conference in Orland this week.
Updated with the latest tools, resources and techniques to compress your media for optimal delivery to mobile and desktop devices. This session will provide an overview with everything you need to know about editing, preparing and delivering the highest quality video and audio to your audience. We’ll discuss techniques and interactivity that can be added as well as the latest standards and how you can take advantage of open source, free compression tools, as well as the latest applications for getting the smallest file sizes and the highest quality.
This session presented at ATD Techknowledge 2016 will provide you with the foundation and resources to get started in mobile design. You’ll learn best practices for designing for mobile learning, as well as what challenges you may face in platforms, frameworks, and technology, including smartphones versus tablets versus next-generation touch devices. In this session, the speakers will discuss and provide techniques for designing mobile apps that work—from sketching to prototyping. Learn about development tools and how to use HTML5 and CSS3 with responsive frameworks to create courses and apps that can be delivered to mobile and desktop devices.
The needs of today’s organizations–and the organizations of tomorrow–are changing. In order to keep from falling behind the rapidly changing workplace, we need to take an in-depth look at the trends we should be focusing on to evolve our learning and performance ecosystems for the future.
This complimentary Best of Learning Solutions 2015 Webinar will explore the top-five trends and provide ideas and resources to create your own plan to get started in the process of evolving.
Join us on January 13 at 10:00 AM PT and learn where you should focus your efforts this year! In under 60 minutes, you’ll learn about the latest trends, where you can grow your skills set this year, how to help your organization and several new resources to get you started. It’s free so join us to get pumped and inspired!
Register today: goo.gl/9R7SLL hosted by eLearningGuild.
Minecraft just released a tutorial for Code.org that uses Minecraft to teach the basics of computer programming.
The power of games for learning is well documented, yet the thought of undertaking the design and development building of a game seems overwhelming due to the perceived cost and hours to learn how to do it. The time and the energy just seem too large of a barrier.
In this session, you will learn how to get started with designing and building your first mobile game and understand game design principles. You’ll learn about the tools and environment, and you will use GameSalad to create dynamic, drag-and-drop game-based content that you can test and play within your own browser or on a mobile device.
In this session, you will learn:
- How to design and build your first game
- How to understand the app and environment and how to create a game using drag-and-drop programming techniques
- What is required to create an app for a mobile environment
- How to build a game and leave with the core knowledge to get started and demonstrate to your team and organization
Novice and intermediate designers, developers, project managers, and managers.
Technology discussed in this session:
GameSalad, Photoshop, PowerPoint, HTML5.
Participant technology requirements:
Mac or Windows laptop. Download free GameSalad.com app to participate.
For this attending the Online Learning Conference on Tuesday 10.6, here’s a quick reference document to use back at your desk. This guide provides overview of 4 products. 060715s Prototyping Handout OnLineLearning
You can also download a presentation deck with additional materials at:
Download a copy of my presentation at the Adobe Learning Summit on creating Location based Learning for a mobile world.
Overview: In this session, you will explore how, using Adobe Captivate and HTML5, you can design and customize mobile learning content based on where your learner is located. You will learn what works and how to get started, and explore samples, tips, and recommendations for implementation with best practices. You will also check out a tutorial and sample file you can experiment with both at the conference and when you get back to your office.
There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content in the format provided by the vendor can seem overwhelming.
In this hands-on session participants will learn the process for building eBooks using iBooks Author. You will explore the authoring environment and discuss the processes that are involved in building an eBook. You will discuss and apply the pluses and minuses of each file format using iBooks Author. You will leave this session with an understanding of the latest tools, gain an understanding of what each format offers, and discover how you can take advantage of it in your organization.