Minecraft just released a tutorial for Code.org that uses Minecraft to teach the basics of computer programming.
The power of games for learning is well documented, yet the thought of undertaking the design and development building of a game seems overwhelming due to the perceived cost and hours to learn how to do it. The time and the energy just seem too large of a barrier.
In this session, you will learn how to get started with designing and building your first mobile game and understand game design principles. You’ll learn about the tools and environment, and you will use GameSalad to create dynamic, drag-and-drop game-based content that you can test and play within your own browser or on a mobile device.
In this session, you will learn:
- How to design and build your first game
- How to understand the app and environment and how to create a game using drag-and-drop programming techniques
- What is required to create an app for a mobile environment
- How to build a game and leave with the core knowledge to get started and demonstrate to your team and organization
Novice and intermediate designers, developers, project managers, and managers.
Technology discussed in this session:
GameSalad, Photoshop, PowerPoint, HTML5.
Participant technology requirements:
Mac or Windows laptop. Download free GameSalad.com app to participate.
For this attending the Online Learning Conference on Tuesday 10.6, here’s a quick reference document to use back at your desk. This guide provides overview of 4 products. 060715s Prototyping Handout OnLineLearning
You can also download a presentation deck with additional materials at:
Download a copy of my presentation at the Adobe Learning Summit on creating Location based Learning for a mobile world.
Overview: In this session, you will explore how, using Adobe Captivate and HTML5, you can design and customize mobile learning content based on where your learner is located. You will learn what works and how to get started, and explore samples, tips, and recommendations for implementation with best practices. You will also check out a tutorial and sample file you can experiment with both at the conference and when you get back to your office.
Khan Academy and Pixar have launched Pixar in a Box, a new course meant to teach kids the practical uses for all the stuff they’re learning in school and the basics of working on creative projects.