Join us next Thursday for Best of LS DemoFest 2018 @eLearningGuild

One of my favorite parts of eLearning Guild events is DemoFest. During Learning Solutions last week, it provided an opportunity to look, learn, share and hear what worked, what didn’t and how a project evolves from concept to launch. There were over 50 tables to visit, and you learn about this year’s favorites on a complimentary Best of DemoFest Webinar on Thursday, April 12 at 10:00 AM PT.

We’ll be presenting our project which won an award for Best Social Collaboration Solution for Community Dashboard for C-Suite Idea Exchange.

Register below to learn about the award-winning projects in several categories and get some great ideas to apply to your work!

 

Watch the Recording at https://www.elearningguild.com/olfarchives/1586/best-of-learning-solutions-demofest-2018/

 

Inspiration: Getting Over It – Focusing on Frustrating the User

Most games today, focus on telling a story, providing a puzzle or provide you with a challenge. As you advance, you can level up, saving your progress or restarting from the last point. This new game by Bennett Foddy offers the complete opposite where he provides impossible gameplay and forces you to lose everything and start over. Good, bad, or just something you need to try because it is just different. Why not?

Tool: Zoom Meetings for Collaboration (Desktop / Mobile)

We moved to Zoom last month and loving it. I work with several teams every day brainstorming, reviewing, and focusing on creating new experiences for our audiences. We had been a Webex house for several years and during a recent visit to San Francisco last month saw a billboard with Zoom.US on it and decided to check it out. Wow, it is powerful, what I love in the first couple weeks:

  1. Using an iPad Pro in a meeting with an Apple Pencil to quickly communicate, highlight, sketch or visualize a concept while someone is sharing their screen. Great for quick feedback and communication. Previously, would have to switch presenters, files or take a picture we can now focus on the creative side. (Quick video highlight below demonstrates remote view, while I am drawing on an iPad, viewers can see the highlights, and we can brainstorm the user experience.)
  2. Recording can be automatically saved to your desktop or the cloud and shared immediately.
  3. Quick visual feedback with icons or via chat.
  4. No problem sharing an invite and having first-time users view in their browser or quickly install and video chat with no roadblocks to date (using with several users around the world.)

 

5 Must Do’s @  eLearning Guild’s #DevLearn 2017

Excited to be attending and participating in this week’s DevLearn. If you are new or experienced attendee, 5 reminders of things to check out at the event.

HYPERDRIVE – Tuesday 3.30-6.30pm, this is a fun in-depth look at several select projects where you learn about the challenge, problems, outcomes and lessons learned. I love this session herding about what worked, what didn’t; and seeing real projects and thinking what I might apply to a future project. Each project is scored by a panel and 3 projects will be selected to present a more in-depth version on Wed.

Morning Buzz 7:30 – 8:15 – Get up and connect with the community about the latest topics and trends to have a conversation and share your insights, Wed-Friday.

DevLearn HyperDrive Showcase 1.15-2.15pm – Whether you were able to attend HyperDrive or not, check out this session for a little more time and insight on the winning projects. Must watch for ideas and inspiration.

The Guild’s keynotes have been amazing in recent years, but especially loved Glen Keane earlier this year at Learning Solutions and walked away inspired and excited about what we do.   Whether you have seen him or not, if you want to be inspired and get a creative boost attend his keynote 4.15-5.15 on Embracing Technology-Based Creativity.

DemoFest – With each eLearning Guild major conference, attending DemoFest on Thursday evening from 4-6 will showcase over 80 tables where you can learn about projects that were using in VR, Mobile, Onboarding, Academic among other themes. This is a great opportunity to connect with peers and learn about what they did, what worked and what didn’t and while listening and viewing think about what you like, what you don’t and what might apply to your next project.

Hope to connect, share and swap notes!

 

Download a copy of the #OLC Learning Brainstorms, Tips & Techniques Jam Session

Get the most out of your conference experience by starting with this morning brainstorming session with award-winning eLearning expert Nick Floro. You’ll explore design trends and walk away with resources, tips, and techniques to help you build your next generation of learning.

My 2017 Distance Teaching & Learning Conference #DTLC Preso Decks

 

Keynote: DESIGNING ELEARNING: THE FUTURE IS TODAY
Creativity and design thinking are essential for educators to provide engaging learning experiences. In this talk Nick will unleash your creativity showing how good design in everyday things can be a source of inspiration to spark ideas for new and better ways to teach with technology. You’ll get practical tips, see examples of new tools and learn about innovative design strategies that can be applied in simple ways to produce learning results without a huge team or budget. You’ll also hear about several trends, just around the corner, that all instructors and learning designers need to know to be an effective 21st century educator. Fasten your seat belts for a fast-paced and fun exploration of design for learning with technology.

Session: USING YOUR MOBILE DEVICE TO CREATE NEW LEARNING OPPORTUNITIES

Learn about amazing apps and new techniques for quickly creating, editing and delivering new course content using just your mobile devices to maximize learning. You’ll also learn how to best capture, record and share content via your mobile devices.

Workshop: eLEARNING EXPERIENCE DESIGN: TURNING IDEAS INTO REALITY
Learn the latest strategies, workflows, and tools for creating eLearning products using a prototyping design process. Get hands-on practice communicating a concept beginning with low-fidelity mock-ups; gather user feedback and translate into high fidelity prototypes before you start development. Come to this session with at least 2 project ideas for further development.

 

 

 

2017 Distance Teaching & Learning Conference DT&L Conference